Mark Cerny wants to get one thing out from way right now: video game console which Sony has spent the last four decades building is no upgrade. You’d have a valid reason behind thinking otherwise. Sony and Microsoft both prolonged the current console generation through a mid-cycle refresh, with the Xbox One and PlayStation 4 spawning mini-sequels. The vital question is if the console adds another layer to the types of adventures you’ve access to, or if it allows for basic changes in what a game could be. The answer, in this case, is the latter.
It’s the reason why we are sitting, secreted away in a conference room at Sony’s headquarters in Foster City, California, where Cerny is detailing the internal workings of the as yet unnamed console which will replace the PS4. If history is a guide, it’ll ultimately be dubbed the PlayStation 5. For the time being, Cerny responds to that question, and lots of others, with an enigmatic grin.
The following gen console, as it relates to it will not be landing in stores anytime in 2019. Numerous Studios have been working with it, however, and Sony lately accelerated its deployment of devkits in order that game creators may have the time they need to adapt to their abilities. As he did with the PS4, Cerny acted as lead system architect to the forthcoming system, incorporating developers wishes and his own gaming hopes in something that’s far more revolution than evolution. For the over 90 million individuals who own PS4s, that is excellent news indeed. Sony’s got a brand new box.
A TRUE GENERATIONAL shift tends to include a foundational adjustment. A console’s CPU and Graphics processing unit become more strong, able to deliver previously unattainable fidelity and visual impacts, system memory increases in size and speed, and game files grow to fit, requiring higher downloads or greater capacity physical media like disks. PlayStation’s next-generation console ticks all those boxes, beginning with an AMD chip in the heart of the gadget. The processor is based on the 3rd generation of the Ryzen line of AMD and contains eight cores of the organization’s new 7nm Zen 2 microarchitecture. The Graphics processing unit, a custom version of Radeon’s Navi family, will support ray tracing, a method that models the trip from lighting to simulate complicated interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is starting to worm its way into high-end processors and Nvidia RTX line, no game console was able to handle it. Yet.